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	<title>VoiceObjects Developer Portal &#187; Layers</title>
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	<description>VoiceObjects Developer Portal / VoiceXML IDE / Voice Applications</description>
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		<title>Turn that switch</title>
		<link>http://developers.voiceobjects.com/2009/04/17/turn-that-switch/</link>
		<comments>http://developers.voiceobjects.com/2009/04/17/turn-that-switch/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 10:47:58 +0000</pubDate>
		<dc:creator>Stefan Besling</dc:creator>
				<category><![CDATA[Tips and tricks]]></category>
		<category><![CDATA[Eclipse]]></category>
		<category><![CDATA[Layers]]></category>
		<category><![CDATA[VoiceObjects 7.4]]></category>
		<category><![CDATA[VoiceObjects Developer Edition 7.4]]></category>

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		<description><![CDATA[In this latest post in our &#8220;tips and tricks&#8221; series, we want to take a look at how to efficiently work with layers in VoiceObjects Developer Edition.
Layer objects are, as you probably already know, what the Voxeo VoiceObjects platform uses to enable dynamic personalization. To learn more about the concept, have a look at Volker&#8217;s [...]]]></description>
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		<title>Personalization using Layers – Part I</title>
		<link>http://developers.voiceobjects.com/2009/01/20/personalization-using-layers-%e2%80%93-part-i/</link>
		<comments>http://developers.voiceobjects.com/2009/01/20/personalization-using-layers-%e2%80%93-part-i/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 09:44:17 +0000</pubDate>
		<dc:creator>Volker Kraft</dc:creator>
				<category><![CDATA[Best Practices]]></category>
		<category><![CDATA[Layer object]]></category>
		<category><![CDATA[Layers]]></category>
		<category><![CDATA[Personalization]]></category>

		<guid isPermaLink="false">http://developers.voiceobjects.com/?p=704</guid>
		<description><![CDATA[You are going to develop a personalized and flexible phone application? Okay, bad news first: You may get into hot water, if you are not able to ensure a manageable application definition because of increasing complexity. The good news is that VoiceObjects Desktop and VoiceObjects Server have been designed to cope exactly with this complexity, [...]]]></description>
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